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(+6)

Hello, I just wanted to say that it would be a good idea to add a changelog so we can know what has changed, if that's ok

(+3)

Posted just now! Thanks for reminding me!

(-5)

Sorry to be the negative person, but ball sizes for cum transforms are inaccurate for the height and weight of the characters. These are height and weight estimations, but they are more accurate.

Mice-5 gal of cum

Sheep-6.6 gal of cum

Rat- 10.42 gal of cum

Kangaroo-11.35 gal of cum

Guard Dog- 12.62 gal of cum

Giraffe- 16.21 gal of cum (I know the Giraffe is tall but is also quite skinny so I took a 5'8" weight even though its probably 6')

Shark- 17.37 gal of cum( Though shorter than the Giraffe she has more weight on her but only by a gal so I took a 5'10" weight)

Dragon- 22 gal of cum ( As tall as the Giraffe, but same body type as the Shark so I took a 6'2" weight)

here is how much cum each character would look like it a bucket https://www.google.com/search?sca_esv=598988451&sxsrf=ACQVn08uFBDpIarURoqvLnoCLs...

Hey Naelstrof!

Just wanted to let you know that in your latest Windows build, there's a file named ChurnVector_BurstDebugInformation_DoNotShip.

I don't think that's supposed to be there :)

folder is empty and for a small offline game like this it probably wouldn't contain any info that would be worrying for the Dev

Yeah, I haven't done a whole lot of digging in it, but from what I saw it's harmless, just bloats the file size by an extra 23 mb.

Still, with "DoNotShip" in the name, I figured it would be good to let Naelstrof know if they weren't already aware. Just in case.

(+1)

Oh thank you! Yeah it includes debug information which would assist modders and hackers in picking apart the game-- though there's no multiplayer component or DRM so it's not a huge deal.

I'll try to adjust my CI pipeline to ignore the folder so at least it saves 20mb for other's computers!

(1 edit) (+2)

I think this game is quite good for anyone that has the kinks for it. I think that it could also be a great jumping off point for more content and possibly more advanced AI and game mechanics. I also think that having longer animations (maybe certain characters take longer than others?)  could really help make the game more enjoyable. However, I think this would need some of the game mechanics to be completely changed to implement.

First impressions, a very nice and fun game. Many well made models to play around with albeit the player retention may mostly be centered around kinks imo, but my opinion sucks anyway. Hopefully there are future updates including more maps, "dangers," and bulge edits, otherwise thank you for this contribution into the new world order's cum currency.

(+2)

This was really enjoyable! The character models and animations are all really high quality, and I love the amount of interactivity (read: mostly knocking over everything) it has. The game's a bit on the easy side, but I think that's fine for a kink game anyways. The lighthearted and goofy tone was also really nice!

It definitely feels like a lot of care went into the levels themselves too! There's lots of fun ways to approach them, ranging from tactically taking out your targets without being seen, to just churning everyone you see until you eventually get your target.

Even though it only took me an hour or so beat, just messing around as well as trying to beat my best times gave a few more extra hours of fun.

(+3)

I honestly need a demo to see if I could enjoy this. it's on the fence for me.

Deleted 337 days ago
(+1)

Post your times!

My current best times (all objectives):

  1. Office: 2:18.928
  2. Warehouse: 2:23.211
  3. City: 1:11.804
(+1)

This is a great concept, never thought "ball size management" could be a game mechanic. I hope there'll be updates, because this is a great base!

Version 478 gets stuck on loading screen.

(+3)

Gameplay becomes simple very fast. Could you do different difficult? Like Hard mode - CV become slower and depend on targets size, and even more slower as mush as ball size and still not digested enemies inside. And non-guard enemies alert status will work much longer at Hard mode, and they really search and bring guards at places where seen bunny at last time. I love current light speedrun style gameplay and hope it will remain as is, but also interesting to play different, more tactical version of same stages as an option.

(1 edit) (+2)

I can't wait for steam workshop to be implemented. I wish I knew how to make mods so I could contribute as well.

(-7)

Listen to the guys.You created the KoboldKare game.It's just that the sounds are taken from there.Listen, can you tell me when the next update is?There are just more places where you can be naughty (if you know what I'm talking about)).And I hope that you haven't abandoned the game, otherwise it will be a shame.I just like games like yours.Do them more often.I will buy every game you make.I really love games like yours, but there are very few of them, but you give me hope that they will come out.I hope you will be successful.

(-8)

Hello developers!I liked the game and another one of your projects with kobolds.I would like to ask in the next update that you make a gallery of all the characters and that if you grab a character you can not only put him inside the eggs but also have sex with him!P.S:who is the author of the KoboldKare game?I'm just wondering who created this masterpiece and will it be updated?Well, I'll finish this for now, but stop and you can make a chance that the purple dragon (this is the one at level 3)if you grab a character, then with some chance he will put you on your knees and make you suck his dick. I I understand that the last request is unnecessary, but please, please!If you don't want to, then I won't be offended, I just read what I wrote myself and it seems to me that if you add what I'm asking for, it can ruin the game.Therefore, at your discretion.

very fun game, the third level is my favorite of them all and more mechanics like that would be awesome, more to look out for other then just guards

(1 edit) (+5)

Cool game.

Personal wishlist:

More Vore types
Internals

Internal struggle, fight and escape mechanics.

Other than that, money well spent.

(+2)

Honestly I'd enjoy a little 'conversing' with churning prey.

(+8)

Wonderfully done game. Of course not without the occasion issue of the AI getting stuck on doors. Would love to see more updates and maybe a road log/update log of changes

Definitely need more scenes/moments where you can get CV'd yourself ♥ A proper sort of GAME OVER or at least be able to be PUMPED out proper into a condom~

(+1)(-16)

15 dollars, crazy

(+2)

this is a very great game so far! i hope this gets an update.

(+2)(-2)

Приветствую поиграл в ваши игру русский язык не каретный  я мог бы это исправить если вам такой человек нужен будет мой дискорд для связи  "mixa12662"

(-1)

It's a joke, right?

not just the translation into Russian is very bad in the game itself, so I want to fix it myself

Firstly, your parent post devoid of any punctuation, except for inverted commas. Secondly, you have 2=3 spelling mistakes in the text consisting of just 25 words. You somehow even managed to turn the word meaning "incorrect" into "not a carriage". And after all of this, someone downvotes MY comment. You've got a lot of nerve... Unless it's a way to say you are not joking. Then it's understandable. "Weird", but understandable.

(+8)

Not bad but it could use something to give it more replayability (perk/equipment system maybe?). 

The AI tends to get stuck in some places in 3rd and 4th lvl (props/entrances)

Guards could use some variety (kobolds with cop hats would be nice)

The amount of churned targets transfered during sex is the exact same regardless if we are going at it with a tiny rodent or a big shark girl, makes little sense to me.

Solid 3,5/5 for now.

(+4)

Bought this on steam, and absolutely loved it!
Has it got problems? Yes, it does. The AI gets caught on walls and obstacles, I've crashed a few times, and it's not very challenging. On the other hand, I love it to bits! The stealth is excellent, it's all super hot, and you find that just when you think you're safe, difficulty comes around the corner. I might not be saying this if I'd bought it full price, but I definitely feel it's worth the money I spent!
The only things I would suggest (apart from more maps and content, which I assume are being worked on now):

-achievements: This game can be extra fun when you set yourself extra goals, like, CV everyone in the level, or things like that. Special goals to achieve would help make the levels even more interesting and fun to explore. Alternatively...

-collectables: Again, something to encourage exploration of the level, finding hidden secrets and ideas.

-alternative dialogue mode: This may just be me, but I feel that being able to customise the dialogue of NPC's and the Agent during vore scenes, to help fit personal tastes, would be very fun! For instance, making the vore fatal, simply by changing the dialogue and level intro/outro text.

(+4)

Oooh! Also, somthing just occured to me!
-Levels with a single use, complete ball emptier, that removes all of the churned targets from your balls. This would encourage players to save up as many enemies in their balls at once as is fesable, so that they can bring it to the emptier and get it done all at once, instead of each relief station having a limited number of uses counted by the load.

It might be a glitch but, if you "pull out" at just the right moment, you can eliminate your prey from your balls without using up an environmental use (condom/gh actor). It effectively makes their voring lethal by way of painting the walls or floor with them.

Really? I've never seen that! Is there a sort of timing guide I could check?

A simple game, but has potential, 10/10. I wonder if it will be released on android?

(+2)

I really hope this game keeps getting more added to it! A few ideas came to mind while playing the game. Like having an enemy with huge balls that cumflates the player character making traversing the level more difficult. Maybe have the dragon cumflate the character before cock voring them. I know these are just my kinks coming through and I hope people don't mind that. I thuroughly enjoy the game. While the stealth mechanic is a little on the easy side it can be made considerably difficult by having to cockvore enemies inorder to keep them from allarming the guards. All I can say is I want more!

(1 edit) (+1)

I really like that cumflate idea, the first one you mentioned, making traversal harder.

(+3)

really hoping more love gets given to this game cause its exciting. Modding capabilities would be phenomenal.

there's a few gripes i have with things like difficulty being very low and the lack of levels, as well as some more minor things like the lack of the door swinging on lockers when you hide, but they don't take much away from the fun I've had, especially trying to speedrun levels. Fingers are crossed for more levels and updates to come!!

(+5)

I really hope that either an update gives it more CV preds, or that mods are allowed to add em. <3 Love being prey.


That being said, there is a couple glaring issues. Pathfinding is very mediocre for the game. People will bump into eachother, and if it's the same model, they become stuck rather easily. They can get stuck on physics objects they aren't allowed to move. And the dragon is hard coded to approach the nearest "prey" and will do so even if they can't possibly see it. Also not getting dumped into a condom or a partner after that scene feels criminal. XD The main issue with the Dragon is they get stuck rather easily. They'll grab a few rats, then get stuck in a metal detector somewhere. 

The last level feels like it has more of the pathfinding issues, but watching four sheep and a guard struggle because they each wanna use the elevator really drags a run on. ^^:

(+3)

One other thing that is odd, but should be an easier fix. The dragon utilizes the Bunny's lines exclusively, which isn't normally a problem except for "Nothing but bunny cum" when they are a dragon, and the bunny saying things like "Wait! I have a meeting!" When getting caught.

Opened the options menu in the first level, and no matter what I did (hit esc, clicked the 'Go back' button, scrolled to see if I was missing something, etc), I couldn't close it again and had to quit and lose my progress. Wasn't much progress, but still an issue.

(+1)

Absolutely amazing game I really hope more levels are made or at least a random  generation mode because I'm genuinely having fun speed running the city map.

Could be CV manually controlled?

(+1)

I love the little easter egg room with all the Mawful plushies on the last level, does this mean that game is getting an update at some point?

Hello, I bought the game which is really great but I didn't receive a steam key, how can I get one? (otherwise its a great game)

Why would you need a steam key if you bought the game here?

because it says your purchase comes with a Steam key. then I don't know if there is workshop content on Steam? Otherwise, yes, I don't really need it.

Okay fair enough, I didn't notice the text when i bought the game

While I don't own this specific game to check, games on Itch that include Steam keys typically have a "claim steam key" button underneath all the download buttons on the downloads page.

(+1)

Biggest  issue I have is the Boss Dragon on level 3 somehow knowing exactly where you are despite not being detected. Hard to stalk her... =.=; She just ZEROS IN In you.


also any plans for a 'sandbox' mode?

I experimented with that dragon somewhat, and it looks like he targets someone, and then continuously tries to path his way to them to consume them, and only them, unless distracted by noise or getting alerted by your presence. I don’t know what the exact targeting rules are, but it always appears to target someone that is close by, so if you’re stalking him he likely will target you eventually, especially since every NPC that’s gobbled up increases your chance of getting picked next.

(+1)

sounds annoying really, especially when I wanna stalk them and observe them eliminating their own guards.

(1 edit) (+1)

pretty short and sweet game. Stealth is a little umm well easy so long as you don't go dragging around a massive sack making a bunch of noise. Also, for anyone who has figured this out but if you churn up someone you've inflated in the game you can then put them into another NPC to make them inflate even bigger. Found that little piece by just messing around rather than doing the objectives.

P.S I don't mind that the stealth is easy because it lets me fuck around in the game.

(1 edit)

Fun game with an interesting concept. I don't know what stage the game is in but there is a lot of detail and effort put in. I would love to see this game go further with whatever the creator(s) have planned. I played all the available content and am very satisfied with my investment. My favorite part is the dialogue between npc's after one has been "churned".

Not a bad game though might nitpick a bit would be nice if you could make your own character also more levels would be cool to for making your own character maybe add a hermaphrodite and be able to pick form any in game animal and make the hermaphrodite be more female just my thoughts. Still is a interesting and fun game.

Is there any part of this game not included in the Steam version? I hate it when creators delete some parts because of Steam regulations :(

(+1)

could you add char customization like in kolbold-kare?

As for the last level, how can you tell which npc's are the ones for the optional objectives? They all look the same to me

(+1)

the janitor is a rat girl she has a giant paint brush (supposed to be a mop) on her back

and the security captain has a captain hat

(+1)

Head of Security is a security guard wearing a white peaked cap.

The janitor is a rat girl with a paint brush.

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