Week 2 Patch


Another week and we've been hard at work squashing bugs and getting ready for full steam deck support!

Patch 1f2310b8 notes

  • Returned the Dragons hunger for any and all characters.
  • Fixed issue where dragon didn't have jiggle physics on their wiener.
  • Adjusted possum's jiggle physics.
  • Fixed rat priest's tail from vanishing with their clothes.
  • Fixed bug where using the warehouse button twice would softlock the game.
  • Fixed bug on SteamDeck where getting CV'd by the dragon would bring the game down to 5fps.
  • Trying to recumbobulate a map-spawned condom no longer soft-locks the player. (It still doesn't accomplish anything though! This might change later.)
  • Fixed lighting in warehouse offices from being unintentionally dark.
  • Sitting points for NPC's now have hip-pinning, so that the variety of characters now sit properly.
  • Fixed various path finding issues that could cause NPC's to become stuck or pass through objects
  • Flaccid states no longer pull shafts down so aggressively.
  • Save slot selection menu will now immediately show Xbox controls if you have a Gamepad plugged in.
  • Fixed Station map from displaying an old game over screen with generic "Jump" prompts.
  • Localization update.

As always, you can find more resources and other churn vector enthusiasts at our discord here https://discord.gg/3Mb65h5rb6

Files

cvproject-linux-universal.zip 843 MB
Version 479 Jan 27, 2024
cvproject-windows-64.zip 1 GB
Version 480 Jan 27, 2024
cvproject-osx.zip 1 GB
Version 479 Jan 27, 2024

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