Patch 363_D0A0A46


  • Added a light beam that shows the next objective.
  • Spread out machines through the world, and locked them behind progression.
  • Kobold press doesn't require energy, and doesn't require more than one kobold anymore.
  • Added a WIP kitchen, and put relevant machines within it.
  • Added a new machine: The electric blender, this doesn't require energy to use. And it appears in both the kitchen and the player home. (I'm hoping this expands areas that the players play in).
  • Passive energy generation now goes up to 1.1 energy.
  • Added a new '/kick' command, that can be used to eject bad actors. Better and more sophisticated tools will come later.
  • Added two new animations stations, one found in each barn.
  • Fixed issue where plap sounds failed to play.

Files

koboldkare-linux-universal.zip 694 MB
Version 92 Sep 14, 2022
koboldkare-windows-64.zip 685 MB
Version 92 Sep 14, 2022
koboldkare-windows-32.zip 728 MB
Version 92 Sep 14, 2022
koboldkare-osx.zip 677 MB
Version 92 Sep 14, 2022

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