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Devlog
Patch 501_F1A2F670
January 15, 2023
by
naelstrof
15
Large networking refactor: Ragdolling, Kobolds, reagents, and props have 50%-500% reduced internet traffic. There's a slight noticeable quality decrease, but it should help significantly with broadban...
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Patch 484_1C037BF2
January 05, 2023
by
naelstrof
9
Kobold press now has animations. Grinder now actually spins up with the kobold. Grinder now ejects kobolds with appropriate force. Re-added a missing rectangle UI image. Possibly fixed bug where Direc...
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Patch 469_26177228
December 28, 2022
by
naelstrof
6
Mac build should work again. Fixed occlusion on the rock door cave entrance...
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Patch 468_46EDC85C
December 28, 2022
by
naelstrof
4
Audio sources are no longer using a buggy spatializing plugin. Saves no longer give up loading when running into an exception. This can cause save corruption, but I think this is better than half-load...
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Patch 455_2594F0C4
December 24, 2022
by
naelstrof
7
Added a few new animation stations. (Thanks Fancyneer!) Fixed bug where having ExplosionPrefab objects in your save data would break the save. They should load normally again. SpikeyBracelet display i...
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Patch 452_90C8B6B0
December 23, 2022
by
naelstrof
5
Money only spawns in one pile instead of 4 now. Fixed bug where dropdowns didn't scroll incrementally. Kobold inflation blendshapes have been adjusted. (Thanks Kristaph!) KoboldSpaceProgram objective...
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Patch 443_DFDDE8A6
December 21, 2022
by
naelstrof
6
18+ warning now supports Arabic. (Accidentally missed it in my pass). Resolution can no longer be saved as "0x0_0" in special cases when settings are saved while the game is minimized or shutting down...
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Patch 440_CEDDF26E
December 20, 2022
by
naelstrof
6
Objectives with multi-stages now save and load properly. Arabic locale now renders RtL, and with proper unicode combination characters. Sleeping now gains you up to three energy...
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Patch 437_7343DF83
December 19, 2022
by
naelstrof
3
Localization updates. Added a Y-Axis invert option under Controls. Two new animation stations at rock and fence. (Thanks Fancyneer!) Zarni's ZanyZtuff dialogue works again...
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Patch 430_35214450
December 18, 2022
by
naelstrof
8
Fixed various objectives that weren't easily completable in multiplayer. Objective progress is now properly synced when online. Kobolds now gargle and open their mouth when drinking fluids again. (And...
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Patch 382_2E7577D
September 25, 2022
by
naelstrof
7
Kandi's balls have physics now. Added a few more attributions. Fixed the KoboldSpaceProgram objective from throwing an exception on completion. Save bug fixes...
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Hotfix 379_658644A
September 23, 2022
by
naelstrof
3
Impulse101 command no longer gives max energy-- so that you aren't guaranteed to get fatter when you consume fluids. Hopefully fixed an instance where decals would attempt to allocate several terabyte...
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Hotfix 377_B1A7AA8
September 23, 2022
by
naelstrof
2
Selling an /impulse101'd kobold no longer crashes the game. Final objective's star count requirement is now achievable. Small save bug fixed...
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Patch 355_4B4BB88
September 23, 2022
by
naelstrof
3
Burger, and Ground Beef both grant 1 max grab count per generation each. Pie causes lactation. Kobolds now naturally generate energy up to 1 over time. Terrain tiles now actually use their texture res...
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Patch 349_0EE5419
September 23, 2022
by
naelstrof
2
Fixed bug where having the metabolization bar full would duplicate reagents in the belly...
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Hotfix 356_62EAA0C1
September 23, 2022
by
naelstrof
2
Fixed Kobold serialization bug that broke multiplayer...
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Patch 376_68D8532
September 22, 2022
by
naelstrof
4
Added `/impulse101` cheat. It gives you max stamina, belly capacity, and metabolization capacity, Fixed Kobold Space Program objective from being incompletable...
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Patch 373_13A7CDA
September 21, 2022
by
naelstrof
3
Fixed another jitter problem caused by a misbehaving animation blend tree. Added many more objectives. There's 30 in total now. Added new `/skip` cheat, it automatically completes objectives. Added '/...
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Patch 368_BD926E7
September 19, 2022
by
naelstrof
6
Fixed micro-jitter caused by extrapolation errors in jiggle calculations. Dialogue and objective polish, still WIP, but almost every character has something to say-- Even if they don't have voice SFX...
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Patch 364_D643F3D
September 15, 2022
by
naelstrof
4
Fixed breeding mounts not spawning. Added a few more dialogue pieces to certain characters. Dialogue will get flushed out more later. Added jumppad upgrade. It spawns three pads, one at the City, Farm...
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Patch 363_D0A0A46
September 14, 2022
by
naelstrof
6
Added a light beam that shows the next objective. Spread out machines through the world, and locked them behind progression. Kobold press doesn't require energy, and doesn't require more than one kobo...
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Patch 347_B36B3EA
September 10, 2022
by
naelstrof
10
I haven't been posting dev-logs on itch, but that's to change from now on, here's the most recent build's patch notes: Reworked all-the-way-through shapes. Penetrators have a new Euler-integrated knot...
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KoboldKare Update 301_e2c390c3
August 15, 2022
by
naelstrof
14
Been a long while since an update has hit the public branch. KoboldKare has been a project that has been in constant turmoil as I learn more and more about game development. I realized at some point t...
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