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Is the "perfect kobold" mission currently impossible or is there an actual way to complete it? It's the least clearly written mission out of the bunch.

Also, had a kobold lay an absolutely massive egg (150+ units) and it clipped through the floor and is now stuck under the barn. Probably should have had that one outside lmao.

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The perfect kobold mission expects you to have a kobold with at least 4 generations of modifications. (Fill the metabolization bar, breed, repeat 4 times).

And sorry, yeah really large eggs can clip, to prevent it: as soon as the egg spawns you can pick the kobold up off the station and they'll continue laying the egg while doing whatever (throw them really high?).

I hope that helps!

Got it to work after a bit, but now i'm softlocked from progressing further because I bought the thing i needed to buy for the "Laying Pipe" mission too early. It requires 26 stars but I had that many while working on the perfect kobold, so I bought the item not realizing it was needed for a mission and now i think it's just stuck because i didn't buy it during the mission :(

press enter

/cheats

/skip

/cheats

Omg I restarted when that happened to me didn't know there was a command for skipping quests lol

It is *technically* cheating, but I doubt anyone would judge you for using it to skip a broken quest. ;p

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Is there a possibility that you would add urination to the game? Would be fun. :)

(+7)

Not planned, however I do plan for modding which could easily add it.

Honestly never considered myself to be into scale-y kobolds. Anyways, I wanted to support the game since I see that the dev(s) has taken a step on giving it a shot with their project and it seems super promising. And the dev(s) seem very open to new ideas and feedback, and responsive! I hope to see a lot of innovative ideas to a game, and I'm excited. Even without the complete aspect of sex, it's a fun game.

Maybe this WILL be the Stardew of Kobold games...

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hehehe ty!!

(+4)

I hope you get a chance to add more reagents! New reagents that allow for size loss of certain attributes should definitely be a thing! Also consider splitting the eggplant reagent into two specialized versions, E.G.: one for dick size and one for dick length. Finally, please let us choose the starting dick! That would be a big shift in the breeding process.

I have been having fun playing this and experimenting!

(+1)

Hiya, just wondering, do the Tail bags work at the moment? i just got one and cant figure it out :")

(+3)

They are cosmetic now, mechanically they have been replaced with a grab strength gene. It can be increased by eating meat (or burger), and is genetically passed down like other genes. 

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I agree with others that the game needs a tutorial, but I don't agree there isn't a game here.

I received it as a gift two days ago and haven't really wanted to play much of anything else since. There is plenty to do with just feature rarity on Kobolds as it is right now.

All the way through is a great touch and was excited to see it!

I'd focus on adding more content and things to do, before a tutorial. However, I do recommend some kind of in-game tutorial "book" * on how to progress (I had no idea what to do with the "big egg laying" quest until my friend told me, I thought it had to do it making them fat)

What's with the wheat symbols on the ground in town?


To explain better, I mean a brief note on each mission in a text format either in or out of game

(+2)

Thank you! I'm glad you enjoy the game. The wheat symbols in the city are unfortunately just decoration.

I do want to include more hints centered around teaching core mechanics. Recipe books, cave drawings, and cutting some pointless empty space in the map I think will focus the game a little better.

I hope that helps!

I am actually stuck on the big egg laying quest, mind sharing what to do?

(-4)

Quite honestly, I gave it a shot, and... I was deceived. I don't really understand the super positive reviews... The gameplay is so messy, nothing is explained and it made it very confusing, this game urgently needs tutorials. And all you gotta do to get money is putting eggs in the dirt and wait 2 minutes with a bit of water... 2/10 kinda gameplay at best. And don't get me started on the badly optimised stuff : The Depht of Fields makes everything close blurry (it's a mess in 1st person), and there's constant model clipping during mating. You can't un-grip once you've locked your grip, sometimes kobolds gets stuck in their position after mating, too, forcing you to drag their limbs hard enough to unstuck them.... The food system to me is a complete mystery, I have no idea how it works, if it even works, what it does, etc etc. In conclusion, this game's fun for half an hour, the time for you to get your deeds done *wink wink*, but, I can't even call such gameplay a game. At best it's a hyper and breed kink playground.

I mean I can definitely see there was efforts put into this game, the artistic direction is nice, the artworks great, and the physics aren't too bad. But this ain't it yet. This has to have a better proposition and better stability in the future to be remotely interesting aside from what is currently medium quality sex physics.

(+1)

Yeah sorry, the game has some really rough onboarding. I was hoping that multiplayer would make up for it because I have no idea how to game design!

Don't enable depth of field, locking your grip can be undone by holding Q, or by tapping Q while looking at what you want to unlock, the food system is fairly complex as you need to mix the ingredients in buckets to get a visual effect (buy the scanner to help read what reagents are and what effect there is from mixing.) 

Thanks for the feedback! I hope this helps.

Yeah, I gave it a few hours with a friend. We did have a better time in multiplayer and this was definitely a good addition. Though I still mean most of what I said, I think most of the gameplay problems would be incredibly eased with a comprehensive tutorial. Mostly thinking of a food tutorial as it is basically impossible to figure out without a guide. I hope the best of luck for this project though. And sorry if I sounded rude or pretentious on some points. I could think of other extensive comments and ideas, but I don't believe this is the proper place for such walls of texts.

Would there be any way to get in touch with you ? Like Discord. Only if you want of course.

(+1)

Yeah sure! You can contact me on discord at naelstrof#7705

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Heya. I bought the game here on Itch....  how do i get the steam key now ":D ? thanks for the answers!!!

There should be a button found on your itch purchase page, see this link for more info: https://itch.io/t/67604/how-to-get-a-steam-key-from-your-itchio-purchase

Ahh!! thank you it worked !!!

Is there a way to buy the game without having to dox myself to the EU?

I'm not sure! KoboldKare is only available on itch.io and Steam. Is there a platform you'd like to see KoboldKare on?

Sorry, I'm just a bit averse to giving away such information to payment processers lol. Anyways, GOG is another place that the game could be released. That's also DRM free. Though the EU law might still apply depending on who/where the money for the game is being paid to.

Deleted 1 year ago

Yeah this is also happening on my mac. On windows it works completely fine

(1 edit)

I'm sorry, I'm cross-compiling the game for Macs via Mono. Apparently this version of KoboldKare does not work on "modern" macs. As they've purposefully made old apps obsolete. I'm investigating what I can do to fix this, but currently I have no reasonable things I could do to make it work. 

Edit: I found the bug and it should be fixed now! Mac builds should work on both M1 macs, and regular x64 Macs.

Okay I've found the issue and the mac version should work again! Let me know if you have other issues. I got confirmation from another M1 Mac user that it seems to work okay.

(+1)

How to  complete "Tummy time!" quest

You need to feed kobolds to their maximum weight, and sell them. One easy (still long but, hey) way to do so is by feeding them with milk or ice creams, as milk can be easily farmed. Keep in mind that using a kobold for any activities (breeding, laying eggs...) consumes calories.

Deleted 1 year ago

great game,will probable be binge playing it for months, but im lost, how do you do the 14th quest?, i feel like ive tried it all :)

Anyone know how to get over 200 meters for the quest?

Deleted 1 year ago

I see lol thank you

this is a  great silly game,  I enjoy the physics, decided to take a chance after I saw it on steam. I lol'd after watching my kobold grow

Hi, thanks for making the game! The fandom salutes you :3 Haven’t played yet, but I noticed in the Linux build at least, there’s a folder called “KoboldKare_BurstDebugInformation_DoNotShip”, which I’m guessing isn’t intended.

Oh nice find, yeah whoops. It's no worries, the game is already open-source so having debug info isn't a big deal. I have NO idea why Unity thought it was a good idea to just append folders that shouldn't end up in the build as "DoNotShip", rather than just-- not including them in the build lmao.

I have something that I think might be a bug? While holding something, you’re intended to be able to use the scroll wheel to move it closer and farther, right? That doesn’t work for me, and same for the crouch-height scroll wheel adjustment.

On Linux, Kubuntu 22.04, nothing special about my mouse or scroll wheel settings.

Might be related, but I noticed that the scroll wheel also goes the wrong way (very slowly), in things like the resolution selector and the savefile selector.

try holding shift then hold the object

Deleted 1 year ago

I'd add that it happened to a friend of mine... On Windows, with the exact same build version as mine which worked perfectly fine on my side.

Unfortunately, holding Shift doesn’t help. I tried Shift before, Shift after picking up, nothing happens

Yeah this is a known Unity issue. I'm not sure what I need to do to address it. I'm using the new fangled Input System-- and on Linux it doesn't read mousewheel inputs the same way it does on other platforms. I'll make an issue on git so I can keep track of it and hopefully I'll come up with a solution that doesn't involve writing linux-specific code.

How do I use the body swapper. I purchased it and can't find it

Not sure if you found it, but it's on the hill to the right of the barn with all of the cooking related stuff in it.

(2 edits)

Thanks for putting this on Steam. I think there’s a problem though, On clicking the play button, the menu disappears and after a few seconds my GPU driver crashes. Is your game compatible with AMD cards? (RX 6600 from MSI, BTW) Do I need a 4090 to make this thing work? Turning everything down, I can actually play, but at about 5 FPS, and touching either slider causes a GPU driver time out. Attempted OpenGL, and it just gives me an “InitilizeEngineGraphics failed” error.

(+2)

ok, so how do i stop picking up multiple items/kobolds at once time, i cant figure out how

Simple question.. does anyone knows if the multiplayer save is working now ?

Fish meat is considered a fruit to get the third star.

Would recommend!

(+1)(-1)

I know it can sound a bit beggy, but do you ever have plans on a demo?  Just a little 10-20 minute tour of the mechanics and environment?  

The game looks interesting from the pictures, but it would be nice to see the game's general feel before buying it, you know?

(+1)

Is there a muscle option for the kobolds

What's the third bar? The one with green bubbles on the left. I think they're the traits you pass down to your eggs? Is there a way to reduce it?

The green bubbles are metabolism as ypu eat different foods ect it will fill up causing growths for different parts (Such a melons enlarging your chest ect.)

How much inflation/growth/hyper/pregnancy/weight gain stuff is there?

(+1)

Given that it's kinda the focus a lot. Sadly the size cap is back in place but you can still get the kobolds pretty big. I will say that I have not been able to confirm if there is a limit to how big a belly can get from cumflation, as I got a max size kobold with a cum belly 3 or 4 times their size. It slowed down at some point but never stopped as far as I could tell.

Thanks. There's little evidence of it in the description or tags here, so I was concerned it would be lacking.

hopefully it's not too late or impossible to have an option to turn the size cap off. but who knows at this point

(+1)

How should I feed them and make them fat? And is it normal to have no nights in my game?

(1 edit) (+1)

Night was removed in a previous patch.

To feed and fatten them, make milkshake by grinding ice from the store and mixing it with milk, which you can get from milking the kobolds.
You can make the milkshake more effective by adding banana too!

(+1)

It actually almost doubles the calorie intake with MilkShakes being at .3 and BananaSplits at .5 so definitely worth the trouble.

(1 edit)

Is there currently a way to obtain bananas apart from /give? I can't find them in the store or on the fruit hill

Edit: actually I found them on the fruit hill! still don't see them in the shop...

(-5)

my idea for the kobold editor but in better design over my spam ^_^

Google Docket

is there a way i can play the old version where there's sprayers?

any idea on when a sale might happen?

I'm stop on 3 star. Where is next quest?

I gotta say the version of the game I got today from here (windows version) Looks a LOT different than what's shown on the screenshots, no clock, baren town except a few NPC's Am I missing something? 

(1 edit)

The screenshots are super super outdated. Not sure why they haven't been changed in so long but those are all from back when you used the sprayers instead of buckets. I suppose it might be because of how slow things were on the dev side for a while, the recent updates are the first big clump in a decent bit.

(3 edits) (+2)(-5)

note unlock dna from doing ingame dna objectives earnable after every 25 objectives


customization custom dna

big = make all your kin larger by default without modding meta

smol= makes all your kin smol

---------------------

note that two people with devided dna counter each other and must choose to turn it off while breeding

color amp = increases your kins color change so if your a light red it will make it closer to the red scale

color null=this will remove color making it more white or black based on which is closer

white / black = will make your kin more white on the shade scale or more darker

hard lock= keeps your kin just like you but with only your meta changing them so if you become bigger they will change just a tiny bit instead of alot


meta booster=gives all your kin a huge bar of meta

stamina booster= all you kin start off with maxed stamina and when you sleep they get it back just like the smol amount

seed booster= i dont need to say

booba booster

dick booster

gender locker = locks the gender to the dominate mate if both partners are dominate then it will ask both people who should get it

hunter dna = allows you to see items from 5m away can amp up to 5 times for a total of 25 meters


preditor dna = see all players and living entitys

Deleted 1 year ago
(-8)

clearly you havint played the game because if you did you would understand this is a suggestion for a new system that would allow you to unlock dna nodes for your first kobold in turn giving your kids or offspring those same traits


like metabolic but done at the start before you even enter the game in your kobold creation you can give them dna traits by finding them in game


in turn you can lock things or break the normal defaults

Deleted 1 year ago
(-8)

im taking a random guess your not native to english or your like me and just dont give a fuck hahaha

the idea is to have a oc editor that has more then just a few sliders you could get unlocks by playing the game for example


dna acts as perma bonuses to your first kobold

any outfits you unlock ingame also unlock perma

as well as maybe the dev could make rare uncommon and ultra forms


like dog ,wolf,cat kobolds

sorta like a rare kobold mutation that once you find it in game you get it perma

each mutation would still look like a kobold but have the animal it reps so if its a wolf it would have sharp claws and fangs as well as fur over scales


the idea/suggestion is to open up a cc that allows for more work on it mainly unlocks


so dna being a meta sorta system for example

if i have the male dna and you had none then a kid by you and me would come out for sure a male but two counters like male and female would null the dna making it random again

the idea of the dna is mainly to allow your first kobold to have more custimzations and this way the kids they birth will be better

so for example if i wanted to have kids that would have big dicks all the time i give them big dick dna as well as big balls this means unless theres a counter dna in my mate the kid will always have a higher chance of coming out with a much larger member but vice versa with booba and any of the other dna nodes


idk how to tell you this if you cant get it then it might just be abit to high above you not trying to be insulting but well ya cant help what cant be helped you have to want to know something before you learn it

How could I pass this mission?

Pretty sure that's the pregnancy mission. You must place a kobold on the breeding station (small bench with a nest in front of it) which is inside of that barn, or interact with it if the player character is pregnant. They should get into position to lay and egg, thus continuing the mission.

How to I pass this?

bugs in game i can't save giving me some errors and when i try to re-load the save the game crash 

(+5)(-3)

Yeah sorry, saving and loading is always on the backburner while I work on new features. It'll be fixed soon, use cheats meanwhile.

it ok, take you're time i always save and load do too my lower end laptop and it will still crash anyways even if i have everything on low, is there a way to make the game stop crashing and im using steam so i dont think cheats will help

(+2)(-1)

Try running the game with -force-vulkan as a start-up parameter. That should help.

sorry for bugging you but i try that and i got problem error for steam, can you help me

(+1)(-2)

honestly i think you should work on the save system

two types
Host

kobold

save file

player [client]

kobold save only

what does the wheat do?

(+1)

On it's own, it just increases energy. Meat + Wheat will create hamburger, which increases the amount of objects you can grab at once.

thx

btw, how do I make it? Like, in a blender?

(+1)

Combine the two into a liquid collector, like the tub. Using the blender or grinder.

How do I lower the amount of objects I can grab

I keep getting an error code 
AssertionException: Assertion Failure. Vaules are not equal
Expected: 32 == 0
Is this some sort of loading failure?

(+3)

If I'm going to be honest here, the number of item you can pick up being increased by food is actually terrible. Because it makes accurately picking up a specific kobold when they are all bunched together a pain, and If you are trying to reorganize one of the sex stations so that certain kobolds are at the giving or receiving ends, it makes it almost impossible. It was a good idea on paper, but the number of items you can pick up being related to gear seems just universally better, as you can remove the gear when you need precision.

That being said, if there was an option to set the amount of objects you can pick up on the fly, it would solve this issue. So if that's planned, ignore me.

(+1)

i can't save, every time i try to load one save the game create another kobold to me control and makes every door be 0 stars and don't let me buy some things like the blender.

Yeah, unfortunately this is a bug that hasn't been fixed for awhile now. There used to be a lot more game breaking bugs involved with loading saves, making it borderline impossible to play; but those have since been ironed out

What I recommend is saving only AFTER you buy the blender, which luckily doesn't take too long. All the doors being unlocked, while very much a bug, isn't game breaking. It does make progressing in the quest pointless though lol.

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